By Jeff Duntemann
The bestselling advisor to meeting language-now up to date and increased to incorporate assurance of Linux
This re-creation of the bestselling advisor to meeting programming now covers DOS and Linux! the second one variation starts with a hugely obtainable evaluation of the interior operations of the Intel-based computer and systematically covers the entire steps serious about writing, checking out, and debugging meeting programs.
specialist writer Jeff Duntemann then offers for instance courses for either the DOS and Linux working platforms utilizing the preferred unfastened assembler NASM. He additionally comprises necessary info on the right way to use strategies and macros, plus infrequent motives of assembly-level coding for Linux, all of which mix to supply a entire examine the complexities of meeting programming for Intel processors.
giving you the root to create executable meeting language courses, this book:
* Explains tips on how to use NASM-IDE, an easy application editor and assembly-oriented improvement environment
* info the main used components of the 86-family guideline set
* Teaches approximately DEBUG, the only most beneficial software you may have as an meeting language programmer
* Examines the operations that desktop directions strength the CPU to perform
* Discusses the method of reminiscence addressing
* Covers coding for Linux
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Additional resources for Assembly Language Step-by-step: Programming with DOS and Linux
F × 4,096 = 15 × 4,096 = 61,440. Add it to your running total. 5. Evaluate the 65,536s column. 6 × 65,536 = 393,216. Add it to the running total. 6. Evaluate the 1,048,576s column. C × 1,048,576 = 12 × 1,048,576 = 12,582,912. Add it to your total. The running total should be 13,037,787. Finally, do it yourself without any help for the following number: 1A55BEH. From Decimal to Hex The lights should be coming on about now. This is good, because going in the other direction, from our familiar decimal base 10 to hex, is much harder and involves more math.
The largest digit is 9, and 9 + 9 = 18. Put down the 8 and carry the 1. Even if you have to add in a carry from a previous column, that will bring you up (at most) to 19. Again, you carry a 1 and no more. This is important when you add numbers on paper, or within the silicon of your CPU, as we'll learn a few chapters on. " The alternative is memorizing an even larger number of tables, and since I haven't memorized them, I won't ask you to. But over time, that's what tends to happen. In hex subtraction, you should be able to dope out any given single-column subtraction by turning a familiar hexadecimal sum inside-out.
We subtracted 1 from the 9 and added 10H to the 2. ) won't work. Think of it this way: We're moving part of one column's surplus value over to its right, where some extra value is needed. The overall value of the upper number doesn't change (which is why we call it a borrow and not a steal), but the recipient of the loan is increased by 10, not 1. After the borrow, what we have looks something like this: 81 2H - 4 FH (On Sister Marie Bernard's blackboard, we crossed out the 9 and made it an 8. I just made it an 8.
Assembly Language Step-by-step: Programming with DOS and Linux by Jeff Duntemann