By Raymond Keene
Until eventually his demise in 1935, Aron Nimzowitsch used to be one of many world's major chess gamers. The major Grandmaster of the Hypermodern tuition, his video games have been packed with new rules and plans. this article seems to be on the video games and occupation of 1 of the main influential chess gamers.
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Chess Grandmaster Raymond Keene chronicles the historical past of the improvement of the chess mixture as an artwork shape. In 86 entire video games in descriptive ranging from the fifteenth century, Keene presents examples of mixtures performed by means of Greco, Philidor, Mac Donnell, Von der Lasa, Staunton, Anderssen, Morphy, Zukertort, Steinitz, Lasker, Cabablanca, Alekhine, Euwe, Botvinnik, Keres, Smyslov, Tal, Petrosian, Spassky, Fischer, Karpov and Korchnoi.
Author's preface: you might have already studied The guide of Chess mixtures I and will clear up easy routines during which the aim will be reached after 1-3 right strikes. it's time now for your next step - to benefit and resolve extra advanced difficulties, the place deeper inspiration is needed. Such mixtures and manoeuvres can deliver not just victory, but in addition aesthetic excitement, and because of books and magazines they're kept without end within the treasury of chess.
Author's preface: "I have performed an immense volume of event and fit video games in the course of my lengthy chess profession, approximately 2,500 altogether. From these video games, i've got chosen basically 300 for this booklet, - the video games I think about my most sensible and such a lot instructive ones. My objective was once to symbolize my most precious inventive achievements of the thirty years that experience handed, from 1966 until eventually 1996.
- Practical Chess Exercises: 600 Lessons from Tactics to Strategy
- The Genius and the Princess
- Capablanca Matches 1921 and 1927
- Understanding the Queen's Indian Defence (Understanding the chess openings)
- Torneo de Nueva York
Extra info for Aron Nimzowitsch - A Reappraisal
29 Promotion by capture: after the move. When a pawn reaches the last rank, we must write down the symbol of the new piece after the usual notation of the move. In Diagrams 26-II and 27-II, we see White advancing his pawn from b7 to b8 and changing it to a Queen. This move is recorded as b7-b8Q. A pawn can also be changed into any piece if it reaches a square on the last rank by capturing an enemy piece on that square. The captured enemy piece is of course removed from the board. In Diagrams 28-II and 29-II you can see a White pawn on b7 capturing a Black Queen on a8 and becoming a Knight.
If Black takes the Knight with his Rook, the White Rook can capture the Black Rook. Black would thus lose a Rook, and White would lose a Knight. Diagram 40 shows some mini-positions that will help you to better understand the Rook, and also how chessmen move, attack, and defend each other in general. 49 40 Rooks move, attack, and defend each other. In 40-I, each Rook defends his partner and attacks an enemy Rook. In this situation, neither side can win a piece for nothing. In 40-II, each side has a choice of three captures, and the side which moves first can win a Rook by any of those captures.
A pawn can also be changed into any piece if it reaches a square on the last rank by capturing an enemy piece on that square. The captured enemy piece is of course removed from the board. In Diagrams 28-II and 29-II you can see a White pawn on b7 capturing a Black Queen on a8 and becoming a Knight. This move is recorded as follows: b7xa8N. 39 It is clear that the possibility of promotion greatly increases the value of a pawn. Now look at Diagram 28 and figure out how many different moves the pawn in each of the quarter diagrams can make.
Aron Nimzowitsch - A Reappraisal by Raymond Keene