By Mikhail Botvinnik
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Chess Grandmaster Raymond Keene chronicles the heritage of the improvement of the chess mix as an artwork shape. In 86 whole video games in descriptive ranging from the fifteenth century, Keene presents examples of combos performed through Greco, Philidor, Mac Donnell, Von der Lasa, Staunton, Anderssen, Morphy, Zukertort, Steinitz, Lasker, Cabablanca, Alekhine, Euwe, Botvinnik, Keres, Smyslov, Tal, Petrosian, Spassky, Fischer, Karpov and Korchnoi.
Author's preface: you have got already studied The guide of Chess mixtures I and will clear up easy workouts within which the aim should be reached after 1-3 right strikes. it's time now for your next step - to profit and resolve extra advanced difficulties, the place deeper proposal is needed. Such combos and manoeuvres can carry not just victory, but in addition aesthetic excitement, and because of books and magazines they're kept perpetually within the treasury of chess.
Author's preface: "I have performed an incredible quantity of match and fit video games in the course of my lengthy chess occupation, approximately 2,500 altogether. From these video games, i've got chosen purely 300 for this e-book, - the video games I reflect on my most sensible and such a lot instructive ones. My objective was once to symbolize my Most worthy artistic achievements of the thirty years that experience handed, from 1966 until 1996.
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- The Unknown Capablanca
- Korchnoi's 400 Best Games
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Extra resources for Anatoly Karpov - His Road to the World Championship
30 . . K-N5 P xP 33 N-B7 N-B2 31 P xP N(Q2)-B3 34 N-Q8 32 N-K5 K-B4 35 N-K2 The QRP is no weaker than Black's KP. 35 . . NxP 3 7 N(Q8) xP N-1<2 36 N-Q4 N-Q4 38 N x BP! Clears the board completely. 38 . . NxN 40 K-B2 NxP 39 P-N4 N-R5 + Or 40 . N-B3 4 1 N xP N x P + 42 K-N3. 41 NxN K xP 42 N-K6 N-N3 Drawn. . 38 THE S EMI-FINAL MATCH Game 5. Nimzo-Indian Defence Karpov-Spassky April 22nd P-Q4 7 0-0 1 N-KB3 N-B3 P-QB4 P-K3 8 P-QR3 2 B xN 9 PxB B-N5 3 N-QB3 QP xP 4 N-B3 P-B4 10 B xBP Q-B2 5 P-K3 11 B-Q3 P-Q4 0-0 6 B-Q3 It has long been known that this continuation gives White no advan.
N-Q4+ 26 R-QBl Black limits the mob iii ty of the Wh ite king and the knight at N3, and also cuts off White's KRP from his KNP. However, this is not sufficient for a real advantage. 29 N-Q3 K-Q3 SPASSKY-KARPOV, 4TH GAME 37 After 29 . . P-N5 30 N-KB1 N(Q2)-B3 3 1 N-K3 K-Q3 32 P-N3, by exchanging his KRP for Black's QNP, White again obtains an equal ending. 30 P-R4! The simplest way to a draw. By diverting the Black king to the Q-side, White achieves essential simplification on the K-side. 30 .
Would have allowed Black to confuse matters. Karpov naturally prefers to maintain his great positional advantage, which guarantees him a win without any complications. N-QS 30 . . Black also loses after 3 0 . . B-R3 3 1 P x N B x B 32 N-K4. N x P(B4) 32 R-N6! 3 1 PxP This leads to decisive material gains. B-B3 31 . . 33 R-Rl + ! After 33 R x QP Black can still hold on by 33 . . K-N2 (but not 33 . . B xB ? 3 4 R x NP B-R5 35 R-R l R-B5 3 6 R-R6 + when he can resign). 33 . . If 33 . . K-Nl , 3 4 R x QP wins.
Anatoly Karpov - His Road to the World Championship by Mikhail Botvinnik