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Agile in a flash : speed-learning Agile software development by Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff PDF

By Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff

ISBN-10: 1934356719

ISBN-13: 9781934356715

Real agilists do not weigh themselves down with libraries of books, they retain their very important info convenient with them consistently. Jeff and Tim pack over 20 years of expertise training and doing agile into Agile in a Flash, a different deck of index playing cards that healthy smartly on your pocket and tack simply onto the wall. Agile in a Flash playing cards run the gamut of agile, overlaying buyer, making plans, group, and developer thoughts that will help you be triumphant on agile tasks. you should use playing cards from the deck in lots of methods: as references, reminders, educating instruments, and dialog items. Why no longer get units in your whole workforce or organization?

This complete set of playing cards is an critical source for agile groups. The deck of Agile in a Flash playing cards teaches management, teamwork, fresh programming, agile ways to challenge fixing, and guidance for training agile groups. workforce contributors can use the playing cards as reference fabric, ice breakers for conversations, reminders (taped to a wall or monitor), and assets of invaluable advice and hard-won knowledge. The playing cards are:

Bite-sized! learn one perform or element at a time in a few minutes.

clever! each one card has years of functional adventure at the back of it.

transportable! playing cards healthy simply on your pocket or backpack.

An fundamental software for any agile workforce, and essential for each agile trainer or Scrum Master.

The Agile in a Flash deck is damaged into 4 components: making plans, group, coding, and agile techniques. front of every card is a short checklist - a precis of the stuff you need to know and have in mind. The again presents extra aspect on all the bullet issues, and provides sage nuggets of data in line with wide expert adventure. Tape the playing cards on your wall, stick them in your video display, and get agile fast.

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New PDF release: Agile in a flash : speed-learning Agile software development

Genuine agilists do not weigh themselves down with libraries of books, they maintain their vital info convenient with them consistently. Jeff and Tim pack over 20 years of expertise training and doing agile into Agile in a Flash, a different deck of index playing cards that healthy well on your pocket and tack simply onto the wall.

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Additional info for Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams

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Testable If you can’t verify a story in some manner, you’ll never know when it’s done! Tests are often the best way to flesh out your understanding of a story. Download from Wow! com> 18 Categorize Requirements with FURPS ➤ Functionality ➤ Usability ➤ Reliability ➤ Performance ➤ Supportability Download from Wow! 4 Stories technically are not requirements; they are informal expressions of customer need. You can still categorize such needs using FURPS. Most significantly, FURPS reminds you that stories can represent more than just the immediate goals a user wants to accomplish by interacting with the system—the functionality.

Estimable A reasonable estimate might not exist if a story is too big or if you don’t know what’s involved. Go back to the drawing board. Small Stories are small, many fitting into an iteration and none approaching the full iteration’s length. An ideal story would take your team a day to deliver. Testable If you can’t verify a story in some manner, you’ll never know when it’s done! Tests are often the best way to flesh out your understanding of a story. Download from Wow! com> 18 Categorize Requirements with FURPS ➤ Functionality ➤ Usability ➤ Reliability ➤ Performance ➤ Supportability Download from Wow!

Team briefly discusses a story 3. Everyone silently selects a point card 4. Team reveals all cards in unison 5. If outliers exist, discuss and re-vote Download from Wow! com> Card 24—A W INNING H AND FOR P LANNING P OKER T HE P LAN James Grenning’s Planning Poker6 is a fun, consensus-based technique to expedite your story estimation sessions. It requires a short scale of story sizes, such as 1, 2, 3, 5, 8, or XS, S, M, L, XL. The units are not days or hours but purely relative sizes: 1 being tiny, 2 being twice as large.

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Agile in a flash : speed-learning Agile software development : Agile cards for Agile teams by Ottinger, Tim; Pfalzer, Susannah; Langr, Jeff


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